![]() ![]() Along with that, Mario seemed to be invisible with the shadow of him strangely not. ![]() When I got back to my save of the game, it seemed like the game sort of saved its progress, with Mario now having -1 lives (shown as M1 in the game). Maybe that was a good or bad idea, I'm not certain, but the results were not what I was expected. Since I thought that this was some sort of weird softlock, I proceeded to restart the Nintendo 64 console. After some seconds, I repeatedly heard the voice of Mario say "So long" over and over for some time. The screen still focused on Mario's dead body, with the music still playing. I expected the normal sequence of events where the Bowser silhouette covered the screen and then cut back to the Title Screen with Mario all down, but it seemed that the silhouette wasn't there at all. What made me lose my last life was me miss-calculating a jump to get one of the secrets the one near the platform with the Amp and coins circling said platform. That was probably how I got into this mess, considering that rushing can make you prone to mistakes more. I never really liked being in Wet-Dry World, so I tried to get the star as fast as possible. It didn't affect the game to my knowledge so I didn't mind, but now I think it was foreshadowing on what was to come. One thing I had noticed while playing beforehand was that Mario was panting all the time when he was still as if he had low health, even if it was full. The star I was trying to collect was the five secrets one on the upper portion of the level, and I was on my last life. I personally think that the place felt desolate and uncomfortable for me, but that's beside the point. I think it all started when I went to Wet-Dry World, shocker I know. ![]() Since I had heard about recent Super Mario 64 rumors about the game being "personalized", I think it's appropriate for me to tell my story about what happened in my copy of the game. ![]() Mario must collect many more stars, and after reaching eighty, he gains access to Rashay’s Moon Cellar, where, with the help of the colored Goombas, he defeats Rashay and rescues princess peach, and they all have dinner outside of Peach’s Castle.Everything reported here should be taken with skepticism, as these reportings are unverified. With rescuing Princess Peach and stopping Rashay now being the objective, Mario continues onward into the Shadow Factory, fights Shadow Mario, and then uses the key he obtains to reach the rocket ship, which he uses to go to the moon. He continues on, collecting more stars, and eventually, Rashay appears, revealing himself as the problem on the moon, and kidnaps Princess Peach, he then escapes, as the colored Goombas appear again, much stronger this time, and Mario once again defeats them. Still worried about the moon, he continues collecting stars, with the next objective being to get into the Shadow Factory, after he collects enough, colored Goombas appear to fight him and are defeated. The game starts out with two tiny meteors crashing down and becoming Prickly Piranha Plants that threaten Princess Peach, Mario goes over to defeat them, then Princess Peach warns Mario of danger coming and the moon.įrom here, Mario collects stars in various worlds, unlocking more with the number of stars he collects, and eventually defeating Bowser. This hack presents many things that weren’t in previous hacks or the original game, including new power-ups, custom music and objects, and unique boss fights. In this hack, Mario only has 6 health instead of the normal 8 and a separate gauge for air underwater. ![]()
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