![]() ![]() It's a sensory avalanche, an eerie, hypnotizing combination of contemporary dance and dramatic theatre. You'll stumble into an old infirmary on one floor, a taxidermist's office on the other, or even a graveyard. You'll be wandering through different rooms on different floors, following individual actors who may drag you into different sections of the hotel to perform different scenes. You're now part of the performance, and the entire hotel is a stage for you to explore on your own. Upon arriving to your scheduled performance time, you're given a mask, which is to be worn throughout the rest of the evening. I'll be honest, it's incredibly hard to explain the premise of this performance, and if you talk to anyone that's been, you'll get a variety of different descriptions and a variety of different reactions. The McKittrick Hotel is perhaps best known as the home of the interactive theatre experience Sleep No More. Located at the base of the Chelsea High Line, it's a huge old warehouse that's been transformed into several different spaces - each with the same charm and nostalgia for bygone eras, but each with its own unique purpose. It's not a hotel per se but still manages to draw in thousands of visitors each year. Either forgo the specs, wear contact lenses, or maybe try convincing them to let you wear your own, eyeglass-friendly headpiece.Despite its name, you can't book a bed at the McKittrick Hotel. But there's just one problem: If you wear eyeglasses, the masks simply don't work they're uncomfortable and cut off your nasal passages unless you tilt them in such away that you can barely see. Aesthetically, it's a terrific idea, and helps discourage any forbidden chatter during the performance. Lose the eyeglasses: Before you enter what the performers refer to as "the experience," you're handed a white Guy Fawkes-esque mask, which all spectators are required to wear as long as they're outside the bar area.You'll surely encounter each other again in places where you least expect it, and at the end you'll have two separate stories to swap. As communal as the experience is, it's fundamentally an isolated one, so don't get hung up sticking with your companion. But if you're attending with a friend, there can be a temptation to try and coordinate your decisions about where to go and what to see. Get lost: Talking is forbidden during Sleep No More-a crucial rule that lets the magical atmosphere take hold without interruption.In the immortal words of Otto the bus driver, you don't need need drugs to enjoy this-just to enhance it! With its spooky lighting, impeccable sound design, and complete freedom of movement, Sleep No More practically begs for puff the magic dragon. Fine advice, but this far out experience seems more conducive to pre-gaming with Panama Red or Purple Haze. Get blazed: A friend who experienced Sleep No More before we did advised getting some drinks under our belts before venturing in.You're over on the far west side, and there isn't any other ATM option nearby, and the show's about to start, so if you want to drink, byo cash. ![]() There is an ATM back down in the lobby, but guess how much the service charge is? $4.50, fuckyouverymuch. Drinks start at $8 (hello, little overpriced glass of wine) and it's cash only.
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